When first watching the trailer, I was drawn in by the unique art style of the game. The music never felt out of place, flowing beautifully between each room. Switching between tempos was also flawless. E very room has a different theme and you can feel all the emotions the composer wanted to convey. Growbot has a breathtaking soundtrack from start to finish. “Growbot takes its time to create and craft a picturesque world that looks stunning in every scene.” This would have been a great tip and saved me countless hours clicking every object to find the one to get me out. However, this wasn’t explained in the tutorial. You can press the spacebar and the game will briefly show red crosses on all the interactable objects. The poor tutorial continued to give me problems throughout the game. If this was explained a little better, I might have had a better time. It wasn’t until after I replayed the tutorial countless times that I realised a shield requires a tune that comes from flowers and that each flower has a different sound. However, when it comes to your first shield, the tutorial is quite confusing. In the beginning, you receive a guidebook explaining what flowers you need for certain shields. The puzzles increase in difficulty as the game goes on, but the instructions aren’t always clear. ” The poor tutorial continued to give me problems throughout the game.” In-game ScreenshotĪs with most click and point games, Growbot provides a lot of puzzles in its gameplay loop. While it more or less wraps everything up into a perfect present, it still left me wondering if there would be more about Nara’s future. Admittedly, if the game was a bit longer and allowed the characters to breathe, it would have made the ending a lot less unbearable. The opening scene is the only time where the game touches on Nara’s story, and even then, it was all part of the world-building.
Furthermore, they didn’t really touch on any of the character’s backstories, other than Chrissy. Initially, the evil of Chrissy was only really developed through flashbacks and briefly within the guidebook. Growbot‘s characters aren’t given the time to mature and evolve with the story. Growbot only lasts a few hours, and this felt like it negatively impacts the narrative. More often than not, there is an obstacle blocking you from leaving, so you need to venture further into the rooms to find the answers. Each room has a different challenge or someone you can help, so you’re always looking for ways to move forward. As you journey throughout the station, you are introduced to your separated inventory and coloured cursor, entering various rooms like the kitchen or engine room. Everything is peaceful until the music turns dark and you find out the station has been attacked by Chrissy, an unknown evil. In the beginning, you are introduced to Nara, a cute little robot on her way to training at the space station. In-game Screenshot “Each room has a different challenge or someone you can help, so you’re always looking for ways to move forward.” The game gave off a feeling of peace and serenity, with a hint of danger, and that’s exactly what I was craving. Fortunately, glimpsing at the Growbot trailer for the first time had me loving the unique art style. The threat takes the shape of crystals rapidly spreading its destruction through the Ventral Space Station.As someone who struggles with motion sickness in video games, finding a good game that doesn’t make me feel sick is hard. Instead, a bizarre occurrence has her working to save her home from dark forces. Her training for captaincy takes her off-world onto one of the stations, to learn from the alien geologist lifeforms and fellow Growbots. One of these ex-mascots is our small protagonist Growbot, Nara. Kew is home to a small population of Growbots, forgotten mascots of a human mining company, left behind on this asteroid. The story takes place on the asteroid home Kew and its surrounding space station guardians. Growbot offers a very unique style, something I can only describe as “floral sci-fi”.
A very tiny team with an imagination of galactic proportions. Growbot is the brainchild of a very creative artist-turned-game dev Lisa Evans of Wabisabi Games. The moment you begin this hand-drawn point and click adventure, you’ll be forgiven for thinking you’ve fallen right into the pages of an illustrated children’s book.